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วันศุกร์ที่ 15 มิถุนายน พ.ศ. 2550

List of breakdance moves/Toprock


Toprock is a major element of breakdance. It generally refers to any string of steps performed from a standing position, relying upon a mixture of coordination, flexibility, rhythm, and most importantly, style. It is usually the first and foremost opening display of style, and it serves as a warm-up for transitions into the more acrobatic maneuvers of downrock. Breakers may devote considerable time to developing their toprock, and the style they display is a point of pride. It is a style of dance in and of itself, but it is very open to modification for individual style. For the same reason, it has come to incorporate elements that range widely from Liquid dancing to the Robot. In particular, uprock is a competitively-oriented type of toprock consisting of foot shuffles, spins, turns, and creative movements that may mimic combat. It was developed from the "Jinga", a footwork pattern used in capoeira, which was taught to youth in African-American community centers as a method of developing self-esteem and character.



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Downrock

Downrock is an element of breakdance that includes all footwork performed on the floor. Downrock is normally performed with the hands and feet on the floor, as opposed to toprock. In downrock, the breakdancer displays his or her proficiency with foot speed and control by performing footwork combinations. The foundational move of downrock is the 6-step, and combinations often transition from it into more athletic moves known as power moves.
* 1-step/Coffee Grinders/Helicopters/Ball and Chain: One leg rotates in circles below the body and just above the floor. The leg remains straight throughout. Begin in the third step of the 6-step. As your right leg swings out wide for step 4, put your right hand down quickly. Instead of letting the right leg hit the left, lean on the right hand and hop slightly so your right leg sweeps under the left leg and continues around for another full circle. Continue sweeping and hopping.
* 2-step/Baby Swipes/Knee spin: A footwork sequence.
* 3-step: a footwork sequence.
* 6-step: A footwork sequence.
* 7-step:A footwork sequence.
* 8-step:Another footwork sequence.
* 12-step: A footwork sequence.
* CC A footwork sequence.
* Switch/Pompo: The breaker sits on the floor with their palms and feet on the floor and their butt in the air. They will then crouch their right leg so it's in a 90 degree angle and lean it to their left so that the left (inner) side of their right foot slightly touches the floor. They lift their right arm up and put their weight on their left foot as they lift their right leg up and a little bit to the left. Next they straighten their right leg and bend the left leg as they put their weight on the right leg and lift the left hand. And at the same time they lift up their left (bent) leg.
often transition from it into more athletic moves known as power moves.






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Freezes

Basic Terminology
* Stab: The act of taking one arm, bent about 90 degrees at the elbow, and placing the elbow against your abdomen. Stabs are required for most ground freezes. (Hong10 created hid own freeze called Hong10 Freeze: Hong10 Freezes are done by the bboy/bgirl performing a backwards headstand withlegs infront of head and hands behind head) San Diego B-Boys, one perfoming an airchair(left) and one performing a pike(right) San Diego B-Boys, one perfoming an airchair(left) and one performing a pike(right)
Ground
* Airbaby(Underground): A type of freeze with one knee resting on the corresponding elbow and both legs in the air. Note: the knee that your elbow is resting on should /will be bent.
*1-handed Airbaby: An airbaby with only the hand of the arm supporting the knee on the ground.

* Airchair: A type of freeze in which the breaker stabs their elbow into their side and balances on it while keeping their legs in the air.

* Side Chair: A freezes in which the breaker stabs one elbow into their side and brings their legs to their other arm.
* Chair Freeze: A type of freeze where the breaker balances with their elbow stabbed into their side and their head on the ground. They will then place one leg on the ground and cross the other leg over it.
* Handglide Freeze: A type of freeze where the breaker balances on their stabbed arm and uses their free arm for support.
* Planche: A position from gymnastics which involves both hands being on the ground, straight arms, and the rest of your body is held off the ground completely horizontaly.
* Elbow Freeze* Breaker using one of his or her arm and elbow support the position.
Air
* G-Kick: A kick with the legs and arm forming a G shape.
* Headstand: A freeze while standing on the head, with or without hands on the floor for support.
* Hollowback: A freeze that involves arching the back in a handstand position. o Invert: A variant of the hollowback that involves bending the legs forward instead of backwards. An inverted hollowback.
* K-Kick: A kick with the legs and arm in a K shape.
* L-Kick: A kick with the legs in an L shape.
* Nike: A kick that resembles the Nike sign.
* Pike: A kick with both legs in the air and the free hand holding on to the feet.
* V-Kick/Applejack: A kick with the legs in a V shape. Squat on both legs, then fall backward onto your hands while at the same time kicking one leg into the air, as high as possible. Then you get back up onto both legs, and repeat.
"K-snap: First you make a really high jump then in the air put your body like your flying then tuck your feet to your chest then realease your arms and legs so they are flat and you should land on a leap frog stance and get back up with a flip. note* you can sopport your fall with a trampoline first.

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Power moves

Power moves are some of the flashiest and most impressive elements of breakdance. They are often the centerpieces of routines featuring many other breakdance moves. However, most b-boys dislike those who use only power moves (called power heads).

The three most widely recognized power moves are the swipe, windmill, and flare. Other less well-known but equally challenging and impressive moves include Halos and Air Tracks, and some breakers place 1990s and their sister 2000s in the category of power moves. All of the above can be modified in subtle ways to add interest and display individual style.

These breaks often require incredible upper-body strength, proprioception, and flexibility to complete. They rely heavily on momentum, often achieved by swinging the legs and twisting the torso in a circular motion. The arms, especially the triceps and shoulders, usually bear the body's weight in uncommon positions while the abdominals and lower back muscles must whip the legs around as needed. The pectorals and muscles of the upper back are also taxed.
* Air Flare: A variant of the Flare.
* Air Track: A variant of Air Flare.
* Flare: A widely recognized power move that involves swinging the legs around in a circular motion while balancing on the hands.
o King Flares/Hopping Flares: A flare that is done while hopping from hand to hand.
o Virgin Flares: A flare that is done with closed legs.
* Swipes: A widely recognized power move in which the breaker twists their upper body in the air followed by their legs..
* Windmills/Mills: A widely recognized power move in which the breaker rotates on the upper body while swinging their legs.
o Halos/Tracks: A variant of the windmill that involves balancing on the head.
* Foreign Flare* First get your flare on then put your both legs snapped back and make your arms jump then do the same again.
Floats
* Crickets: A float that involves hopping around in a circular motion while in the hanglide position.
o Jackhammers: Crickets on one hand.
* Turtles: A float that involves balancing on both hands and walking in a circular motion.
o Pumping Turtle/Darkhammers: A hopping float.
o UFO/Air Turtle: An un-stabbed spinning float.
Spins

* 90s: A spinning one-handed handstand.
o 2000s: A 1990 with your spare hand on top of your supporting hand.
o Elbow Spin: A spin on the elbow.
* Back Spin: A spin on the back.
* Butt Spin: A spin on the butt.
* Handglide/Handspin: A type of spin performed while balanced in a one-handed float position.
* Headspin: A spin on the head.
o Drills: A variant of the headspin.

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Air Flare/Flare


The Flare is a difficult breakdance power move borrowed from gymnastics. The breaker supports his body with his arms, swings his legs around his stationary torso in continuous circles, and never allows the legs to touch the ground. The move is also performed on a pommel horse or during the floor exercise in gymnastics, and is sometimes called a "Thomas flare"

Step-by-step

The left leg begins about 9 inches behind the right (not lined up). If the breaker already has momentum, he quickly puts down his left hand close to the left leg facing the fingers away from the body, towards the left. Next, the left is swung around as hard as possible while doing a jump (in order for the left leg to go through, the breaker practically attempts to kick his face with the right leg). Now the breaker is prepared to put down the right hand. Making sure all his weight shifts to the right arm, he kicks the left leg up as high as possible. The right leg swings under the left and then the left hand comes down in front, such that both hands are now in front. Arching his back and without touching the ground, the breaker kicks the right leg up again and swings the left leg around low for another rotation.
Air Flere
The Air Flare is an advanced move that is similar in theory to a flare or a windmill. While performing an Air Flare, the breaker is inverted with his torso at a 45 degree angle to the floor (angle can differ. the smaller the angle, the greater the difficulty, his legs in a V-shape, and his arms straight. The hands are the only body part that touch the floor as the move is being performed. The boy whips his legs, then arms around so that he travels in a circular path. There is dispute about whether this move is different from the Air Track. Some say that Air Flares have the body traveling on an x- and y-axis, while with an Air Track the body only travels on an x-axis. Others contend that the moves are one and the same, and that the name difference is merely based on the evolutionary history of the moves. It is suggested to not try this move based on this article, for the airflare can be dangerous.
There are many variations of the air flare. Some notable examples include B-boy Cico for his elbow-tip airflares, C4 for his leg-together air flare, Eagle One for his blind air flares to 1990 combo (this can be achieved by lifting one's shirt and covering the face with it), Rudolphe (and also Baek and KYS) for his lotus air flares, KYS "The End" for his one handed and one elbowed variations, Blonde for his toe touching airflares, BY for his clapping air flares, and Omar for his munching air flares (the "munch" effect can be achieved by positioning the legs in munch mills position in mid-flight)



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Air Track


The Air Track is more extreme still, to the point that some breakers even consider them a separate move. An Air Track is basically a windmill in midair. You use only your hands and you hop from hand to hand in somewhat of a circular motion. There is dispute about whether this move is different from the Air Flare. Some say that Air Tracks have the body traveling only on an x axis, while with an Air Flare the body travels on an x and y axis. Others contend that the moves are one and the same, and that the name difference is merely based on the evolutionary history of the moves.
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Windmills/Mills

The Windmill (or briefly Mill) is one of the most well-known power moves in breakdance. The breaker rolls his torso continuously in a circular path on the floor, across the upper chest/shoulders/back, while twirling his legs in a V-shape through the air.
Step-by-step
Begin in the stab position with legs straight. Raise the right leg. As it falls from the apex, whip it around and under the left leg while kicking that left leg up toward the head. Collapse the stab and the torso will roll over onto its back (the left hand can be used to help spin the body around). As you roll, swing the right leg around in a wide circle near the ground and kick up towards the head so that the lower torso lifts well off the ground. Meanwhile, the left leg is reaching the apex of its kick. As it falls, whip the left leg around and under the right. The torso should then flip over so that the chest is in contact with the ground. Keep the left arm tight against the chest so you roll right over it, and stab the right hand against the ground as it comes around. Meanwhile the right leg is falling from its apex. Roll up onto the stabbed right hand and whip the right leg around and below the left leg, which is now rising upward. One rotation is now done; continue the motion.
Tips
* Try to keep the legs perfectly straight and spread wide apart.
* The stabbing technique is helpful for clearing the ground, but is not necessary and can slow down multiple rotations.

Note: There are many ways to start this move.

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